Carnival Italian mask


Done in Maya, Mental ray, still in progress, topology ready for animation

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Broadcast test with Renderman For maya

one of the test with Renderman, point based GI and Nuke

In a few days test Renderman for Maya, have a lot of troubles with artifacts causes by shading rate, nurbs tessellation, some setting in environment light, also tried fluids.
Looks like Renderman really fast render, with ability to render really heavy scenes, but when any ray-tracing going on it no so fast at all(relatively with displacment, mb, dof). I’m waiting for Rfm 5 and believe that Pixar fix all this things.

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Girl sculpt

This model have fair topology, but anyway i need tweak some areas for nice deform.

Add some more images with tweaks in zbrush.

Here some re-topology examples

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Scull

Scull from zbrush workshop in my implementation.

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Gums and teeth sculpt

I decided sculpt gums and teeth for my future charecters, so here rough sculpt of  gums.

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